Our aim is to make EFEM.club easily accessible for new and old players alike. Unfortunately, behind the scenes of Football Manager we see varying scales of what is good/bad for attributes. This can be confusing for most players not in the know about the intricacies of the game. Therefore, we've spent significant time making sure that all attributes, including custom attributes, have the same scale across players, staff, clubs, nations and leagues.
We use colours to help players identify a level of a player quickly. These are as follows: Light Green = 90-100 (Elite), Dark Green = 75-89 (Great), Orange = 65-75 (Average), 1-64 = Red (Poor). It's worth noting that this is based on the overall game context and a lower league player in Football Manager would not be expected to have Elite attributes.
In Football Manager 26, player development is a dynamic process that can vary from player to player. Whilst in previous games there was no specific age at which players definitively stopped developing, the FM26 game introduced an enhanced player development system that includes accelerated improvement for some players during their teenage years and the recognition of 'Late Developers' who may continue to progress even after their youth years. As a result, player development in FM26 is not strictly tied to a particular age but depends on individual player attributes and in-game circumstances instead.
In Football Manager 26, the highest potential ability (PA) for players is 200. While the maximum PA is 200, certain players may have their potential within a specific range due to variable potential. To make PA accessible EFEM.club displays the maximum potential ability as 100, this is classed as Max Potential on the site, though there's also a Predicted Potential which factors in an achievable ceiling for a player based on a number of factors.
Football Manager 26 doesn't have a dynamic Potential Ability (PA) system that would mean players change PA in the middle of saves. However, some young players do have variable potential, which means that they can have a different PA from save to save. This is defined within a range, so a very low PA player would never become the world's best player in a different save.
No, players in Football Manager 26 can only reach their defined Potential Ability (PA) at the start of the game. It's impossible for a player to develop above this PA.
Yes, Football Manager 26 Mobile uses the Football Manager 26 database. Therefore, the attributes in this database are relevant to the game. However, as FM26 Mobile has a smaller database, it may depend on the leagues you load to find specific players, or players may be excluded. Likewise, FM26 Mobile offers a condensed attributes list, therefore, some of the attributes in the game are a combination of the ones displayed on EFEM.club, e.g. Shooting being Finishing and Long Shots.
EFEM.club - Football Manager 26 Database and Tools
Yes, Football Manager 26 Console uses the Football Manager 26 database. This means all attributes and players, staff, clubs and nations displayed on EFEM.club are applicable to your FM Xbox Series X or PS5 saves.
Yes, Football Manager 26 Touch uses the Football Manager 26 database. This means all attributes, players, staff, clubs, and nations displayed on EFEM.club are relevant for your Nintendo Switch or iOS Apple Arcade saves.